In my experience when people who are newly introduced to Scrum they always had challenges in having better understanding of Scrum which is most of the time due to in-adequate training, support or guidance received during their transition path.

Most of the times I found that people are engaged and carry better understanding when new concepts are taught/explained/experienced through 'fun' & interactive learning.

Through this simulation activity we will cover below aspects through interactive,fun, engaged & collaboration based exercise

  • Sprint
  • Timebox
  • Business value in product delivery
  • Sprint Goal
  • Definition of Done
  • Product Vision
  • Scrum Events
  • Scrum Values (Openness, Courage, Respect, Focus, Commitment)
  • Sprint Backlog
  • Empiricism

The activity consists of 3-4 rounds (all of equal duration) where team would be going through the journey of product development & execution in Sprint fashion.


Outline/Structure of the Workshop

Scrum (Iterative/Incremental Delivery framework) simulation using Jenga (wooden blocks) is one of the simplest way of explaining or teaching core concepts of Scrum framework.

This simulation activity covers below aspects through Team collaboration based exercise approach

  • Sprint
  • Time-box
  • Business value
  • Definition of Done
  • Product Vision
  • Scrum Events
  • Empiricism
  • Sprint Backlog
  • Scrum Values (Openness, Courage, Respect, Focus, Commitment)

The activity is simulated through 3 cycles of equal timebox where people (who are part of multiple teams) would be experiencing the journey of product development execution in iterative (aka Sprint) manner. Each cycle includes Planning & Estimation, Execution, Review & Retrospection activities.

Participants would be divided into multiple Teams. Each team comprising of 3 roles – Product owner, Scrum Master & Development Team aka Team.

Structure of the workshop :

Context Setting : Introduction to game and briefing (2-3 mins)

Team formation & Role Setting : Divide participants in 2-3 teams or more depending on number of participants (considering 3-5 people in one team, excluding PO and SM) (5-8 mins)

Explain Rule of the game : 5 mins

Game Execution : 40 mins (consisting of 4 cycles where each cycle is of Time Box10 min.) Each cycle includes Planning & Estimation (3 mins) + Execution (5 mins) + Review (1 min) + Retrospective (1 min)

Takeaways discussion & briefing : 20 mins

Wrap-up & Close : 2 mins

Learning Outcome

Following are the key takeaways from the simulation activity

• Practical understanding of Iterative/incremental product delivery approach (Scrum as a product development framework)

• Understanding of Scrum framework through fun & engaged interactions.

• How ‘WE’ culture is important for success than ‘I’ culture in a Complex environment.

• Simple & easy way to understand core concepts of Scrum framework (even for a newbie).

• How the combination rules, roles & events are essential for the execution of Scrum ?

Target Audience

Anyone who is new to Scrum ways of product development or anyone working in Scrum team

Prerequisites for Attendees

Nothing specific, anyone can be part of this workshop (basic knowledge of SDLC is good to have but not mandatory).



schedule Submitted 1 year ago

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    そして「Process & People」は私の情熱であることに気付きました。





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    schedule 1 year ago
    Sold Out!
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    According to neuroscience - human Mind Power system consists of easily learned techniques that help you focus and direct your thoughts, and the first technique you’ll learn is visualization.

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