As a GOAT Conference participant, I need to write better User Stories


That's the most important question to answer. And, did you notice? I specifically didn't do it.
As a GOAT Conference participant, I need to write better User Stories.

What's missing is the "why". That's so important, because writing better User Stories could mean so many things to different people. And if you're going to attend this session, you really ought to know what you're going to get out of it. That's the 'why'.

It's more of an art, than a science. Writing great User Stories, that is.
Why have I been told to use a the funny "As A / I Want / So That" format?
How big is too big, and why should I spend time splitting stories?
Isn't a user story the same as a WBS item?
Good questions, indeed. You likely have more. Excellent.

In this interactive session, we'll explore the fundamentals of writing good user stories. And we'll try to make those good user stories, better. We'll also look at alternatives to user stories, and find ways to represent ideas as product backlog items in other ways. We'll explore why the Card, Conversation, and Confirmation, are so important, and why it's worth the time to INVEST in meaningful stories.



Outline/Structure of the Workshop

We'll cover the fundamentals of User Stories, try writing some of our own, review and improve, and then try again. Then, we'll explore ways to split stories, and finally look at different options to consider. 

Learning Outcome

Understand the role User Stories play, how to structure and form stories, how to split stories, and other options. This is designed to be an intro session to writing effective stories, but participants should not expect to be experts at the end, rather have a few new practical real-world ideas and approaches that can be put into practice right away. 

Target Audience

While good for anyone and everyone involved with new product development, this session is specifically targeted to Product Managers, Product Owners, and Team Members - QA Team Members specifically.

schedule Submitted 4 years ago

  • Jesus Mendez

    Jesus Mendez - IT has embraced agility ... what about the rest of the business?

    60 Mins
    Experience Report

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    It's all started in a traditional fashion:  external consultants were hired to teach employees the agile mindset and how to use agile methodologies like Scrum and Kanban when developing web based products. Project Managers got trained and became Product Owners, experienced Scrum Masters were hired to get development teams to their highest level of performance as fast as they could, developers got trained and developed experience around their team development processes, engineering managers supported agility across the company, and stakeholders directly involved in product development got invited to collaborate with software development teams through agile processes, once they got fully implemented.

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    Well, if this experience report gets accepted, I will share what I've learned about:

    • The challenges & flaws that we faced when transitioning from team based agility to organizational agility
    • Some of my reflections as an inside observer
    • How to use the lessons learned as a wake up call
    • What can be done to help the organization to thrive

    Let's walk together through a nurturing experience report that might ignite your sens and get you inspired to give the extra mille! 


  • Mike Bowler

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    60 Mins

    Mob programming is collaboration taken to the extreme, eliciting the best from every member of the team. In this session, you will experience the dynamics of mob programming and learn how to use this technique successfully in your own environments.

    After mobbing with over two dozen teams, we've seen definite patterns emerge, that we'll discuss here.