UX Runway - how to ensure your teams take off and land successfully

Agile has been the buzz for the past decade and UX was quick behind. But how do teams properly integrate UX and other dependent teams to ensure high quality and timeliness for all involved? The UX Runway will detail a strategy to involve dependent teams so the development team has what they need on time while the other team is recognized and given proper lead time to provide their deliverables.

The UX Runway gives a step-by-step plan to manage centralized teams that other Scrum development teams are dependent on. It maps out the appropriate timelines to expect deliverables in and also how best to faciliate requirements for these teams.

Looking for UX or any other team dependency mastery? This session is for you!

 
 

Outline/Structure of the Tutorial

I. What is UX?

II. UX's place in Scrum

III. Preparing UX and Scrum teams

IV. Properly integrating UX with Scrum

V. Inspecting and adapting

Learning Outcome

Learn how to master dependencies among teams, specifically UX dependency integration, into a Scrum project by scaling.

Learn how to effectively manage a centralized or decentralized UX team in Agile projects.

Learn more about UX and it's vitality in Agile projects.

Target Audience

ScrumMasters, Product Owners, Program and Portfolio Managers

Slides


schedule Submitted 7 years ago

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    • Ellen Grove
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      Ellen Grove - Build Your Dreams: User Requirements Gathering with LEGO Serious Play

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      Let your hands be the search engine for your brain! LEGO® Serious Play® is a powerful thinking, communicating and problem solving technique that can help you and your team do serious work through structured play activities using a popular and playful 3D modeling toy. Through a facilitated process of building models that, storytelling and reflection, every person at the table is engaged and actively participating in the discussion, whether the topic is individual aspirations, team relationships, developing a new product or solving a wicked organizational problem. Everyone builds and everyone tells their story – all participants have equal opportunity to put their own points of view on the table, unlocking new perspectives and exposing the answers that are already in the room.  LEGO Serious Play has been used successfully for team-building and problem solving in a variety of organizations, from NASA to RBC to academic settings and public utilities.  

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    • Prasanna Vaste
      Prasanna Vaste
      Business Analyst
      ThoughtWorks
      schedule 7 years ago
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      On Agile projects we estimate user stories in order to allow team to

      1. 1. Track velocity
      2. 2. Decide scope for the Iteration
      3. 3. Help Prioritize stories
      4. 4. Help Release planning

      But most of the time we faced issues with estimation. It takes lot of time in estimating user stories, managers tend to relate estimate to number of days it will take to complete the story, in some teams estimate is equal to deadline. Most of the teams which use story points to estimate the work face these issues. This results in lack of confidence on development team when stories are taking more time to complete.

      Here I am going to talk about better alternative for both the suppliers of software products (financially and ethically) and their customers (internal and external). This alternative is being used in real companies delivering to real customers with great effect where team uses count of stories completed in an Iteration as measure of progress. Will talk about how this alternative can be used to track velocity, prioritize stories, planning Iteration and for release planning.

      I will share some exmples from my past projects where team did not use story points/velocty but used count of stories completed in Iteration to measure progress and also as best indicator of future performance.

    • Samir Penkar
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      You will walk (or run) away with a fresh understanding of how you can inspire and uplift your project teams. As a running coach and SCRUM Master, Samir shares his insights into how you can affect small changes, inspire the right behavior and build trust among your team. You’ll learn how marathon coaches build endurance, stamina, strength and speed and how you can adopt these techniques for your project teams.

       

    • Ankush Sabharwal
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      Ankush Sabharwal - Step-by-Step Process for Release Planning and Release Level Retrospectives

      45 Mins
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      In the session two processes will be explained viz. Release Planning and the Release Level Retro. Step by Step approach will be discussed so that the same can be readily used in your Agile Projects.

      I have created these approaches of conducting effective Release Planning and Release Retrospectives in Agile projects. I have used these processes in various successful Agile projects.

       

      Note: Please refer to the Links section below to see the steps invoved in both of these processes.

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