Would there be a need to bring Agile to a perfect world? What if the world is perfectly imperfect, and what would that mean for how we bring Agile to teams and organizations? Since this is a Games conference, what does Game Theory say? James P. Carse posits in the book Finite and Infinite Games "There is only one infinite game." Perhaps any game you can finish isn't the game with your most important score.

What game are you playing when you do "the Agile"? What is your role and the role of those you serve? Oppressor, Victim, Rescuer, Challenger, Coach, or Author? And what do you think Authority and Responsibility have to do with it? And what of values, or God forbid, dare we ask about Love?

We will be using Open Space Technology (OST) the last day of the conference. OST seems impossibly simple, yet has frequently demonstrated astoundingly powerful effects. Many have said it's a perfect match for Agile because both OST and Agile revolve around self-organization. OST is also the core component of the Agile Alliance's growing AgileOpen program. What is the power of OST? And what is "Open Space" anyway? In this keynote you'll get to experience and play with these and other provocative and perhaps controversial questions and themes in a micro OST 'game' that you might consider bringing back to your own teams.


Outline/Structure of the Keynote

The beginning of the keynote will be a short talk about 15-25 minutes. The talk will challenge the listeners both with some very open ended questions, as well as some philosophy, psychology research, and practical experience around the value and use of Open Space in the context of bringing Agility to teams, organizations, and even communities.

The rest of the keynote will be an experience of Open Space in a short format. It will have all the features of a good Open Space Technology conference (albeit in a micro format), with a scoring process to provoke learning in as many corners of the Open Space Technology process as possible.

We'll also briefly debrief the experience as a conclusion.

Learning Outcome

  • A fast way to play with Open Space Technology as a micro meeting format.
  • Why Open Space Technology is already a great 'game' and how to think about a 'score'.
  • The difference between finite and infinite games, and how that helps refine our thinking about value.
  • How listening and questions help us spread our ideas.
  • Why authority is all about creating, and how to take responsibility for exiting from the drama triangle of victim, perpetrator, and rescuer.


Target Audience


schedule Submitted 4 years ago

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